ISBN : 9780198812746
The internet is so central to everyday life, that it is impossible to contemplate life without it. From finding romance, to conducting business, receiving health advice, shopping, banking, and gaming, the internet opens up a world of possibilities to people across the globe. Yet for all its positive attributes, it is also an environment where we witness the very worst of human behaviour - cybercrime, election interference, fake news, and trolling being just a few examples. What is it about this unique environment that can make people behave in ways they wouldn't contemplate in real life. Understanding the psychological processes underlying and influencing the thinking, interpretation and behaviour associated with this online interconnectivity is the core premise of Cyberpsychology.
The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the world's leading cyberpsychology experts. The book is divided into eight sections covering topics as varied as online research methods, self-presentation and impression management, technology across the lifespan, interaction and interactivity, online groups and communities, social media, health and technology, video gaming and cybercrime and cybersecurity.
The Oxford Handbook of Cyberpsychology will be important reading for those who have only recently discovered the discipline as well as more seasoned cyberpsychology researchers and teachers.
Part I: Introduction and foundations
1: Cyberpsychology research methods, John Krantz
2: The Online Self, Alison Attrill-Smith
3: Personality and Internet use: The case of introversion and extroversion, Yair Amichai-Hamburger
4: Impression management and self-presentation online, Chris Fullwood
Part II: Technology across the lifespan
5: Adolescent and Emerging Adult Perception and Participation in Problematic and Risky Online Behavior, Cody Devyn Weeks and Kaveri Subrahmanyam
6: The myth of the digital native and what it means for higher education, Linda Corrin, Tiffani Apps, Karley Beckman, and Sue Bennett
7: Technology interference in couple and family relationships, Michelle Drouin and Brandon T McDaniel
8: Older Adults and Digital Technologies, Meryl Lovarini, Kate O'Loughlin, and Lindy Clemson
Part III: Interaction and interactivity
9: Textese: Language in the online world, Nenagh Kemp
10: Cultural considerations on online interactions, Heyla Selim
11: Online Romantic Relationships, Joanne Lloyd, Alison Attrill-Smith, and Chris Fullwood
12: The Social Consequences of Online Interaction, Jenna L. Clark and Melanie C. Green
Part IV: Groups and communities
13: Online Support Communities, Neil S. Coulson
14: Digital Inclusion for People with an Intellectual Disability, Darren Chadwick, Melanie Chapman and Sue Caton
15: The Psychology of Online Lurking, Maša Popovac and Chris Fullwood
16: Conceptualizing Online Groups as Multidimensional Networks, Bei Yan, Young Ji Kim, Andrea B. Hollingshead, and David P. Brandon
Part V: Social media
17: Uses and Gratifications and Social Media: Who uses it and why?, Lisa J. Orchard
18: Image Sharing on Social Networking Sites: Who, what, why, and so what?, Melanie Keep, Anna Janssen, Dr Krestina Amon
19: Social Media and Cyberactivism, Chris Stiff
20: Socially connecting through blogs and vlogs: A social connections approach to blogging and vlogging motivation, Bradley M. Okdie and Daniel M. Rempala
21: Positive aspects of social media, Sally Quinn
Part VI: Health and technology
22: Managing your Health Online: Issues in the selection, curation, and sharing of digital health information, Elizabeth Sillence and Pam Briggs
23: A psychological overview of gaming disorder, Daria Kuss, Halley Pontes, Orsi Király, and Zsolt Demetrovics
24: Mourning and Memorialisation on Social Media, Elaine Kasket
25: The Therapeutic and Health Benefits of Playing Videogames, Mark Griffiths
Part VII: Gaming
26: Video Games and Behavior Change, Jessica McCain, Kyle Morrison, and Sun Joo (Grace) Ahn
27: Gaming transfer phenomena, Angelica Ortiz de Gortari
28: Psychosocial effects of gaming, Michelle Colder Carras, Rachel Kowert, and Thorsten Quandt
29: Enacting immorality within gamespace: Where should we draw the line and why?, Garry Young
30: Gaming classifications and player demographics, Linda Kaye
Part VIII: Cybercrime and cybersecurity
31: The rise of cybercrime, Grainne H. Kirwan
32: Policing Cybercrime through Law Enforcement and Industry Mechanisms, Tom Holt and Jin Ree Lee
33: Cybercrime and You: How criminals attack and the human factors that make attacks successful, Jason RC Nurse
34: The Group Element of Cybercrime: Types, dynamics, and criminal operations, Jason RC Nurse and Maria Bada