The Oxford Handbook of Creative Industries

ISBN : 9780198787792

Candace Jones; Mark Lorenzen; Jonathan Sapsed
576 ページ
171 x 246 mm
Oxford Handbooks in Business and Management

The Oxford Handbook of Creative Industries is a reference work, bringing together many of the world's leading scholars in the application of creativity in economics, business and management, law, policy studies, organization studies, and psychology. Creative industries research has become a regular theme in academic journals and conferences across these subjects and is also an important agenda for governments throughout the world, while business people from established companies and entrepreneurs revaluate and innovate their models in creative industries. The Handbook is organized into four parts: Following the editors' introduction, Part One on Creativity includes individual creativity and how this scales up to teams, social networks, cities, and labour markets. Part Two addresses Generating and Appropriating Value from Creativity, as achieved by agents and organizations, such as entrepreneurs, stars and markets for symbolic goods, and considers how performance is measured in the creative industries. Part Three covers the mechanics of Managing and Organizing Creative Industries, with chapters on the role of brokerage and mediation in creative industry networks, disintermediation and glocalisation due to digital technology, the management of project-based organzations in creative industries, organizing events in creative fields, project ecologies, Global Production Networks, genres and classification and sunk costs and dynamics of creative industries. Part Four on Creative Industries, Culture and the Economy offers chapters on cultural change and entrepreneurship, on development, on copyright, economic spillovers and government policy. This authoritative collection is the most comprehensive source of the state of knowledge in the increasingly important field of creative industries research. Covering emerging economies and new technologies, it will be of interest to scholars and students of the arts, business, innovation, and policy.


Part I: Introduction
1: Creative Industries: A Typology of Change, Candace Jones, Mark Lorenzen, and Jonathan Sapsed

Part II: Creativity
2: The Creative Mind, Robert Sternberg and James Kaufman
3: Creativity in Teams: Processes and Outcomes in Creative Industries, Lucy Gilson
4: Creativity in Social Networks: A Core-Periphery Perspective, Gino Cattani, Simone Ferrani, and Mariachiara Colucci
5: Creativity in the City, Richard Florida, Charlotta Mellander, and Patrick Adler

Part III: Valuing Creativity and Creating Value
6: The Market for Symbolic Goods: Translating Economic and Symbolic Capitals in Creative Industries, Barbara Townley and Elizabeth Gulledge
7: Trading Places: Auctions and the Rise of the Chinese Art Market, Anna Dempster
8: The Market for Creative Labor: Talent and Inequalities, Pierre-Michel Menger
9: Stars and Stardom in the Creative Industries, Elizabeth Currid-Halkett
10: Creative Entrepreneurs: The Business Models of Haute Cuisine Chefs, Silviya Svejenova, Barbara Slavich, and Sondos AbdelGawad
11: Entrepreneurship in Creative Industries and Cultural Change: Art, Fashion, and Modernity in India, Mukthi Khaire
12: Performance in the Creative Industries, Allegre Hadida

Part IV: Organizing Creative Industries
13: Projects and Project Ecologies in Creative Industries, Tara Vinodrai and Sean Keddy
14: Managing Project-Based Organization in Creative Industries, Robert DeFillippi
15: Organizing Events for Configuring and Maintaining Creative Fields, Elke Schüßler and Jörg Sydow
16: User Innovation in Creative Industries, Elonora di Maria, Vladi Finotto, and Francesco Rullani
17: User Innovation in the Music Software Industry: The Case of Sibelius, Paul Hirsch and Daniel Gruber
18: Niches, Genres, and Classifications in the Creative Industries, Narasimhan Anand and Gregoire Croidieu

Part V: Industrial Organisation and Creative Economy
19: Sunk Costs and the Dynamics of Creative Industries, Gerben Bakker
20: Creative Industry and the Wider Economy, Stuart Cunningham and Jason Potts
21: Brokerage, Mediation, and Social Networks in the Creative Industries, Pacey Foster and Richard Ocejo
22: Digitizing Fads and Fashions: Disintermediation and Glocalized Markets in Creative Industries, Paul Hirsch and Daniel Gruber

Part VI:Policy and Development
23: Copyright, The Creative Industries and The Public Domain, Fiona Macmillan
24: Copyright and its Discontents, Martin Kretschmer
25: Public Policy for the Creative Industries, Hasan Bakhshi, Stuart Cunningham and Juan Mateos-Garcia
26: Global Production Networks in the Creative Industries, Neil Coe
27: Creative Industries and Development: Culture in Development, or the Cultures of Development?, Andy Pratt


Candace Jones is an Associate Professor at the Carrol School of Management, Boston College. Her research interests focus on cultural frameworks, cultural meaning and social structures. She is currently on the editorial review boards of Organization Science, Strategic Management Journal, Journal of Management Studies and Organization Studies, where she was a Senior Editor from 2008-2012. Professor Jones was elected Division Chair for Organization and Management Division of the Academy of Management 2012-2015, and served as Representative at Large from 2008-2010.; Mark Lorenzen is a Professor at the Copenhagen Business School. He researches relations between innovation and economic organization in networks, projects, and clusters. Mark has published widely, convened sessions at DRUID, AOM, EGOS and AAG, raised extensive research funding and received awards for research excellence. He is editor-in-chief of Industry and Innovation and editor of Routledge Studies in Industial Dynamics. He is a member of the executive committee of the DRUID Society, is a keynote speaker and commentator and has received CBS award for excellence in research dissemination.; Dr Jonathan Sapsed is Academic Director of the Brighton Fuse project. He is a Principal Research Fellow at CENTRIM in University of Brighton's Business School and was an Innovation Fellow of the Advanced Institute of Management Research (AIM). He has researched creativity and innovation in digital creative firms in Silicon Valley in the US, UK video games developers, as well as companies such as Sun Microsystems, Ericsson, and QinetiQ. His research is published in journals such as Research Policy and Organization Studies.