OXFORD UNIVERSITY PRESS

Introduction to Game Theory: A Behavioral Approach (International edition)

ISBN : 9780199837410

参考価格(税込): 
¥8,459
著者: 
Kenneth S. Williams
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ページ
264 ページ
フォーマット
Paperback
サイズ
191 x 234 mm
刊行日
2013年02月
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  • Extensive problem sets and sample exams
  • Glossary of terms
  • Supplemental lecture material
  • Numerical examples for all exercises in the text
  • Major concepts highlighted
  • Introduces technical material in an easy to understand style
  • Includes a wide range of experiments with diverse experimental designs
  • Lively examples used to illustrate key concepts
  • Problem sets contain a wealth of additional material from experimental and game theory literature
  • Accessible to a lay audience
  • Cover game theory concepts up to and including Bayesian Nash equilibrium
  • Includes key terms and concepts for behavioral game theory (which differs from standard game theory)
  • Includes in class experiments that correspond to key concepts in the book

  
Game theory studies the strategic interaction of people within various institutions such as political, economic, or other social institutions that are governed by a set or rules or principals. Game theory provides solutions to these strategic interactions by developing models based on assumptions about human behavior and the institution where the interaction occurs. Game theory is an interdisciplinary method to examine decision making in the fields of economics, political science, psychology, sociology, mathematics, computer programming, and biology.
  
This book is an introduction to game theory but differs from other excellent introduction game theory texts by taking a behavioral approach. This means that basic game theory concepts are explained by using results from laboratory experiments that examine how real people behave when they participate in the games that are modeled. This approach is referred to as behavioral game theory and it seeks to use psychological reasoning to explain deviations in the predictions of standard game theory models. Behavior game theory allows for the study of how human emotions affect decision making using the assumptions of game theory.
  
Although the study of game theory is somewhat technical because it uses mathematics to construct the various models, the intuition behind game theory is actually normative and nontechnical. This book takes a very nontechnical approach to the study of game theory so that only minimum math skills are needed to follow the discussion in the book. The importance of game theory lies in the deductive process of reasoning and understanding how to construct models of social interaction, and not the mathematics that are involved.

目次: 

Preface
Chapter 1: What is Game Theory?

A. The goal of this book
1. Baseball stadium model example
2. Applied models vs. pure theory
3. Applied models and empirical testing using experiments
4. A simple and not very good experiment
5. Behavioral game theory and ultimatum bargaining
6. New technology used to disprove and improve old theories
B. What is a Game?
1. Games theory as an interdisciplinary method
2. Game theory and equilibrium
3. A game in von Neumann's sense
4. Game theory and the importance of assumptions
5. Rationality and self-interest in a curved exam example
C. Behavioral assumptions
1. What is rationality?
2. Why is rationality needed?
D. Behavioral Game Theory
1. Research methods of Behavioral game theory
2. Historical developments in behavioral game theory
E. Different types of games
1.Cooperative vs. noncooperative games
2. Competitive vs. non-competitive games
3. Normal form vs. extensive form games
4. Pure vs. mixed strategies
5. Single shot vs. repeated games
6. Complete and perfect information vs. incomplete and imperfect information
F. Summary
Chapter 2: What are Laboratory Experiments?
A. Why Experiments?
1. Ben Franklin's clothes experiment
2. The need for experiments and the growth of experiments
B. Defining a Laboratory Experiment
1. What is a laboratory and how does it differ from the field?
2. What is the definition of an experiment?
C. Establishing Causality
1. Randomization of subjects to treatments and experimental controls
2. Example of the importance of randomization
3. Experimental controls and confounding factors
4. Baseline comparisons and controlling confounding factors
D. Experimental Validity
1. Difference between external, internal, and ecological validity
2. Artificial vs. Natural environments
3. Problems with an artificial environment
4. Benefits of an artificial environment
E. Experimental Methods
1. Subject motivations
2. Deception
3. Experimental environment
4. Number of trials
5. Between-subject vs. within-subject design
6. Anonymity
7. How to design a good experiment?
F. Summary
Chapter 3: Ordinal Utility Theory
A. Too many choices?
B. Rationality
C. Utility Theory
1. Utility
2. Graphical utility functions
D. Ordering alternatives
1. Restrictions on choice
2. May's intransitive preferences experiment
3. Choice and time
4. Non-perverse selection rule and exhaustive set of alternatives
5. Ariely's Economist's experiment
E. Ordinal utility functions
F. Spatial preferences in one dimension
1. Modeling ideology
2. Single-peakedness and transitivity
G. How utility functions for money are induced in political economy experiments
1. Payoff charts
2. Spatial payoffs
H. Rationality, Emotions, and Social Preferences
1. Rationality and emotions
2. Rationality used to study other types of behavior via deviations
3. Social preferences (kind of) defined
4. Example of a social utility function
I. Summary
Chapter 4: Expected Utility Theory
A. Expected utility
1. Expected value and slot machines
2. St. Petersburg paradox
B. Expected Utility Theory
1. Using cardinal values in a utility function
2. Preferences over lotteries vs. preferences over outcomes
3. Further restrictions on choice
4. Calculating expected utility
C. Modeling Risk
1. What is risk?
2. Modeling risk aversion vs. risk acceptance behavior
D. Framing effects and alternaive theories of risk
1. Framing
2. Prospect Theory
3. Regret theory
E. Anomalies to Expected Utility Theory
1. Ellsberg Paradox
2. Framing and Reference Points
3. Time Inconsistency
F. Alternative Theories to Expected Utility Theory
1. Bounded rationality
2. The BPC model
G. Binary Lottery experiments
H. Summary
Chapter 5: Solving for a Nash Equilibrium in Normal Form Games
A. In Cold Blood
B. Beliefs and the common knowledge assumption
C. Nash equilibrium
1. Defining a Nash Equilibrium
2. Nash equilibrium behavior in other examples
3. He-think-I-think-regress
4. Pareto principal
5. Nash equilibrium in a zero-sum game
D. Prisoner's Dilemma
E. Elimination of dominated strategies and a dominant solvable equilibrium
F. Three Player Normal Form Games
G. Eliminating dominated strategies in an election game
H. Finding dominant strategies in a spatial election experiment.
I. Other experimental tests of dominant strategies
1. Tversky and Kahneman's dominant strategy experiment
2. Beauty contest
J. Summary
Chapter 6: Solving for Mixed Strategy Equilibrium
A. RPS
B. Calculating Mixed Strategies
1. Spades-heart game
2. Mixed strategy equilibrium for spades-heart game
3. Mixed strategy equilibrium for Battle of the Sexes game
C. What do mixed strategies really mean?
D. Experimental Tests of mixed strategy equilibrium
1. O'Neill's (1986) experiment
2. Ochs' (1995) experiment
E. Probabilistic choice models
F. Testing mixed strategies using observational data
1. Soccer players and mixed strategies
2. Tennis players and mixed strategies
G. Summary
Chapter 7: Extensive Form Games and Backward Induction
A. The 21 coin game
B. Defining an extensive form game
1. Follow-the-leader game redux
2. Formal definition of extensive form game
3. Twilight Example
4. Three Stooges Game
C. Backwards Induction
D. The importance of the order in which players move
1. First mover's advantage and the chicken game
2. First mover's advantage and a collective good game
3. Second mover's advantage and RPS game
E. Backward Induction and the need for refinement
F. Experiments on backward induction reasoning
1. Race game
2. Race game and chess players
G. Conclusion
Chapter 8: Subgame Perfect Equilibrium
A. Credible vs. Non Credible threats
B. Subgame Perfect Equilibrium
1. Subgames
2. Threat game
3. Strategy mappings and Rasmusen's computer disk game
4. Player 1 moves twice game
5. Kreps and Wilson's Up-Down game
C. Subgame Perfect Equilibrium and the need for refinement
D. Centipede game
1. How the centipede game is played
2. Centipede, reputations, and Quantal Response Equilibrium
3. Centipede and chess players
E. Ultimatum bargaining Games
1. Ultimatum bargaining and problems with subgame perfect equilibrium
2. Ultimatum bargaining and communication
3. Bargaining with social preferences turned off
4. Ultimatum bargaining and cultural effects
5. Physical attraction and ultimatum bargaining
F. Trust Games
G. Neuroeconomics
H. Wait a minute, is this really social preferences?
1. Manufactured social preferences
2. Strategic ignorance
I. Summary
Chapter 9: Imperfect and Incomplete information games
A. The structure of imperfect and incomplete information
1. Infatuation and Fickle Game
2. Disney movies and incomplete and imperfect Information
B. The structure of incomplete information in game trees
1. Matching pennies and information sets
2. Varied information sets in a guessing game
3. Restrictions placed on information sets
C. Incomplete Information over player types
D. Sequential Rationality
1. Establishment of beliefs and restrictions placed on beliefs
2. Deriving a Sequential Equilibrium (SE)
E. Signaling Games
1. Truth-lying game
2. Truth-lying and games of conflict and common interest
3. Calculating a SE for the truth-lying game
F. Sender-receiver framework lying experiment
G. Persuasion experiment
H. Summary
Chapter 10. Bayesian Learning
A. Learning in game theory models
1. What is learning?
2. Conditional probabilities and video game character behavior
B. Bayes' Theorem
1. Updating beliefs
2. Calculating Bayes' Theorem
3. Problems with Bayesian decision making
C. Perfect Bayesian Equilibrium
1. Weak consistency of beliefs
2. Solving for a Perfect Bayesian Nash Equilibrium
3. Refinements to PBE
D. Information cascade experiments
E. Alternative learning models
F. Summary
References
Appendix 1: Glossary
Appendix 2: Solving Linear Equations
Appendix 3: Problem Sets
Appendix 4: Instructor's sample exams
Appendix 5: Chapter supplemental material
A. A Short History of Game Theory
B. A Short History of Political Economy Experiments
C. Minmax Theorem
D. Sincere vs. strategic voting in agenda games
E. Strategic voting experiment
F. Entry Deterrence
G. Entry-deterrence experiment (Jung, Kagel, and Levin, 1994)
H. Solving for Sequential equilibrium for signaling games

著者について: 

Kenneth C. Williams is a professor of political science at Michigan State University. He received his PhD from the University of Texas at Austin and did a postdoctoral fellowship at Massachusetts Institute of Technology. He has taught at the University of California at Santa Barbara, The University of London, the University of Edinburg, and Trinity College in Dublin. He is co-author of Experimental Political Science and the Study of Causality, Cambridge University Press (with Rebecca B. Morton), and the winner of the 2011 book of the year award from the experimental section of the American Political Science Association. He is also co-author of Learning by Voting: Sequential Choices in Presidential Primaries and Other Elections, University of Michigan Press (with Rebecca B. Morton).

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