OXFORD UNIVERSITY PRESS

Scratch Music Projects

ISBN : 9780199309269

Price(incl.tax): 
¥18,953
Author: 
Andrew R. Brown; S. Alex Ruthmann
Pages
336 Pages
Format
Hardcover
Size
216 x 279 mm
Pub date
Oct 2020
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In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.

Index: 

Acknowledgements
Foreword
Introduction
About the Companion Website
Chapter 1. Getting Started with Scratch
Chapter 2. A Musical Keyboard
Chapter 3. A Mouse Theremin
Chapter 4. Making Your Own Sounds
Chapter 5. Design Your Own Instrument
Chapter 6. Musical Riffs
Chapter 7. Musical Expression
Chapter 8. Building the Band: Rhythm Guitar and Keyboard
Chapter 9. Building the Band: Drums and Bass
Chapter 10. Conducting the Arrangement
Chapter 11. Making Games with Sound Effects
Chapter 12. Generative Music
Chapter 13. Video Interaction
Chapter 14. Live Coding
Conclusion
Glossary

About the author: 

Andrew R. Brown is an active creative practitioner and educator working in interactive and digital media with a focus on music and sound. His research interests include digital creativity, computational aesthetics, and the philosophy of technology. He is Professor of Digital Arts at Griffith University in Brisbane, Australia. S. Alex Ruthmann is Associate Professor of Music Education and Music Technology at New York University Steinhardt, Director of the NYU Music Experience Design Lab, and Associate Editor of the Journal of Music, Technology & Education.

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